Reallusion iClone 5.02.1121.2 and Resource | 5,87 Gb
iClone is real-time 3D animation for digital actors, environments & visual effects with drag & drop editing, powerful physics and Microsoft Kinect-ready motion capture designed for creativity in broadcast production, education & previzualization.
Professionals and beginners can take advantage of tons of pre-made content and smart interactivity between actors, vehicles and props that make animation fun and logical. Easily create, customize and direct actors, props, scenes, vehicles, lighting, cameras and material channel settings.
Plus, users can create in-house animations by moving their bodies in front of any Kinect Motion Capture system to produce customized motions right alongside your PC in minimal space. 3D facial puppeteering also allows for detailed facial animation with presets and a library of physics-ready content for dynamic interactivity with scenes, actors and objects.
iClone's versatile engine enables on-the-fly video compositing with real-life actors combined with virtual sets, video footage and world of high dynamic range visuals.
Users can employ a vast library of pre-made motions, characters, props and special effects found in iClone's built-in library or in Reallusion's online marketplace which is the largest online catalog of real-time ready assets.
iClone empowers students, professionals and independent filmmakers worldwide into the real-time art of 3D animation, digital storytelling and digital content creation.
Due to iClone's realtime 3D innovation, users will be able to explore fast and time-saving productivity of visual computing.
NOTE: In order to activate the program, users will have to create an account here.
Here are some key features of "iClone":
Drag and drop fast editing
In-screen object editing
Advanced Timeline animation
Casting & Actor Style:
Customizable actor and style
Body transformation and facial deformation
CloneCloth for costume design
Motion & Interactivity:
In-screen motion editing
3D facial puppeteering
Interactivity between actors and objects
Prop & Scene:
Set design with 3D blocks and material balls
Customizable scene and atmosphere
Build a stage with terrain, sky, live plants
Camera & Lighting:
Camera animation with DOF, lens effects
Directional light, point light, spotlight
HDR and IBL lighting effects
Material effects with 7 texture channels
Spring and Flying Surface
Customizable particle FX system
Path node creation and template
Path editing with speed, orientation and curve
Video & Layering:
Bring live actors into iClone
Support any video with alpha channel
popVideo for live actors, video FX, and titling
3D Video FX:
Place video in any surface of a 3D object
Video texturing and blending effects
Video for wall, cylinder, crystal ball
Instant Virtual Set:
Live actor and virtual scene
Actor interaction with virtual set
Actor interaction with virtual character
HDR Video Effects:
Blooming and exposure effects
Numerous glare effects for video
HDR transition and filtering
Advanced Timeline Editor:
Collapsible and dockable Timeline
Character control with multiple tracks
Keyframe animation and blend
Rendering & Output:
Multiple preview shader selection
Flexible output: AVI, WMV, Flash, MPEG-4
High speed rendering
One-click 3D Stereo Output
Free preview add-on models and motions
Online access and inventory
Easy search and preview
2GB free hard disk space
Display Resolution: 1024 x 768
Color Depth: True Color (32-bit)
Graphics Card: Support for DirectX 9.0c and Shader Model 3.0
Video Memory: 256MB RAM
DirectX 9 and WMEncoder 9 are required for WMV exporting
Internet connection required for online activation
Stereo devices and player are required for viewing contents with stereo vision
30-day trial period
A limited quantity of content
What's new in iClone 5.0.0922.1:
November 7th, 2011
Seamless Motion Connection:
The MixMoves (motion graph) system consists of hundreds of well-calculated, daily motions for top mocap quality. The system automatically generates natural transitions between previously selected motions for male or female actors. Its motion graph technology presents a general framework for human motion states to blend together, seamlessly. Storytellers simply need to select target motions under different states such as standing idle, sitting, kneeling or lying down. It then automatically sequences motions and blends them together in a natural, believable manner.
Body Motion Puppeteering:
You may use a mouse or any other handheld device to create an unlimited number of motion variations to reflect your character's personality. Users may select body parts and add puppet behaviors while they control their animations during playback or real-time recording. You may also manually control the puppeteering speed and direction, or let the animation loop with slider alterations. Animators are now able to create frequent motion alternatives with 55 different male & female puppet profiles found in 4 categories.
Human IK Motion Editing:
Licensed from Autodesk, the same core technology of Motion Builder for human motion control; iClone5 meets the highest standards of human bone structure and motion editing systems. Using Human IK as the core character engine allows your 3D characters to now have automatic floor contact while the intuitive real-time IK motion control keeps a proper body balance. Props also have motion controls with flexible motion adaptations such as holding a gun with both hands, or advanced person-to-person interactions such as shaking hands
Prop Puppet & Look At:
Use a mouse to freely control the movement, rotation, or scale of a prop and record its animation in real-time for authentic movement. With the Prop Puppet panel you will be able to simulate different object movements by using prop animation profiles to further customize movement, rotation or scale; with different X, Y, Z parameters.
Rigid body dynamics enable you to simulate objects with a high degree of realism such as fall, collide and bounce. All these movements are controlled by physics properties such as mass, elasticity, friction, damping, impulse, collisions, constraints and others. You may even add rigid body physics to any prop or character in order to add another dimension of interactivity between subjects.
Soft body dynamics focus on realistic physical simulations that deform whole objects and singular planes such as clothes. Animations are now incredibly life-like as objects can accurately represent their elastic properties like rubber, squashed balls or jelly puddings. You may even simulate cloth effects, from a singular plane, with different material stiffness such as silk, linen or any other materials that will be affected by air resistance.
Visualization & Game Prototyping:
With the smart physics engine you are now able to correctly simulate formulas and concepts for use in math, physics, astronomy or any other real-world applications. With the live Prop Puppet controls and interaction, you can easily develop prototype games with marbles, pinballs, bowling balls and others.
Ambient occlusion is a newly added shading method in iClone5 which helps add realism to models and scenes. It enhances edge shadows by simulating the attenuation of light due to occlusion. Ambient occlusion simply attempts to approximate the way light radiates in real life, especially off what are normally considered non-reflective surfaces
Post FX & Toon Shading:
Cartoon rendering and cell shading allows animators to create a flat-looking 3D image with a cartoonish look, ypically exemplified in artistically animated movies. With enhanced post FX rendering options, iClone5 users can render and create key-able visual effects like blur lens, sketch or black & white. This allows for a wide range of amazing post effects that transform any 3D animation into top-notch, studio art motions.
The Light Multiplier enlarges the range of brightness of lighting effects. This multiplier provides room for an artist to turn ordinary animations into uniquely stylish ones.
Camera Gizmo & PIP View:
The camera gizmo and the PIP view turn iClone5 into a professional photography & film studio. The camera gizmo allows you to easily control multiple cameras with visible positions, while providing you with a clear range of camera views and depths of field. You may then use the PIP view to observe your subjects between preview and custom camera mode.
iClone5 allows you to quickly duplicate objects by simply entering a number. Once duplicated, you may optionally transform, rotate or scale your objects at the same time just as if you wish to create a set stairs.
The fully flexible Pivot Editing system allows you to assign different object positions as pivots, so that you can easily create rolling wheels or rotating doors.
Height Map Terrain:
The height map terrains inside iClone5 are five times larger, and have faster loading times than in previous versions. With the enhanced detail maps, you may now enjoy high quality visual performances when zooming in and out.
G5 Essential Standard Characters:
The new generation of iClone characters provides a higher polygon count for head meshes which result in better facial expressions with natural head shapes. The new characters also contain 3D teeth for more realistic talking performances. IClone G5 characters have consistent motion bones for better motion controls. Additional chest bones can now emulate realistic breathing with proportional chest contractions.
G5 Cartoon Character (Gorf):
New cartoon characters like Gorf have the same character bones of other standard character which allow you to apply any motions, and make further IK/FK motion adjustments. In addition, the characters contain an advanced LUA script controller that allows you to puppeteer exaggerated facial expressions like eyelid rolling, pupil dilation and even ear rotation!
Height Map Terrain & Prop:
Now its easy to create large and highly-detailed terrain maps without slowing down your computer, thanks to iClone5's new and improved calculations. Users can easily create vast landscapes with tons of detailed props by simply multiplying the same objects with the duplicate system. There are 5 new map terrains and 32 rock elements that can be used in 4 different styles.
Smart Props with LUA Script:
Smart iProp now adopt the new Lua (lightweight multi-paradigm programming) language for game-like prop interaction. Lua is described as a "multi-paradigm" language, which is commonly used in many game companies. With Lua, you may easily manipulate an object with the use of a control panel.